Hello I'm Sharm! I am a design engineer, specializing in interactive and spatial design. Over the past decade, I've been fortunate enough to collaborate with a diverse range of clients. Please check them out below.
01 | Deloitte
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Role: Immersive Visual Designer
Date: Aug. 2021 - Current
Responsibilities: Currently, I am an immersive designer and creative technologist engaged in a diverse array of projects encompassing Augmented Reality, Virtual Reality for the government sector, mobile gaming, product design, interactive experiences within physical spaces, and 3D animation.
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Role: Immersive Visual Designer
Date: Aug. 2021 - Current
Responsibilities: Currently, I am an immersive designer and creative technologist engaged in a diverse array of projects encompassing Augmented Reality, Virtual Reality for the government sector, mobile gaming, product design, interactive experiences within physical spaces, and 3D animation.
02 | MHO Network
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Role: Interactive Designer
Date: Aug. 2019 - Aug. 2021
Responsibilities: The UX/UI design, wireframing, animation, and the development of a cohesive design system for MHO's new brand identity and redesigned website.
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Role: Interactive Designer
Date: Aug. 2019 - Aug. 2021
Responsibilities: The UX/UI design, wireframing, animation, and the development of a cohesive design system for MHO's new brand identity and redesigned website.
03 | Crypto Exchange
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Role: Master's Thesis
Date: Aug. 2019 - Aug. 2021
Responsibilities: Designed a data visualization concept of the intricate "stacked economization" process and the diverse functionalities associated with crypto exchanges. Inspired by the research article: "Platform Works as Stack Economization." by Koray Caliskan.
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Role: Master's Thesis
Date: Aug. 2019 - Aug. 2021
Responsibilities: Designed a data visualization concept of the intricate "stacked economization" process and the diverse functionalities associated with crypto exchanges. Inspired by the research article: "Platform Works as Stack Economization." by Koray Caliskan.
04 | Nickelodeon
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Role: Product Designer
Date: July 2019 - Aug. 2019
Responsibilities: Created interactive prototypes and developed immersive web/TV experiences for Nickelodeon Jr. Birthday Club through close cross-functional collaboration to establish visual design system.
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Role: Product Designer
Date: July 2019 - Aug. 2019
Responsibilities: Created interactive prototypes and developed immersive web/TV experiences for Nickelodeon Jr. Birthday Club through close cross-functional collaboration to establish visual design system.
05 | Joe Biden's 2020 Presidential Campaign
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Role: Art Director / Product Designer
Date: June 2019 - July 2019
Responsibilities: Refined 2020 design system, brand identity, and conceptualized social campaign designs. Collaborated cross-functionally to oversee visual direction and execution of designs supporting campaign policy rollout. Drove end-to-end implementation from design to delivery of visual assets.
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Role: Art Director / Product Designer
Date: June 2019 - July 2019
Responsibilities: Refined 2020 design system, brand identity, and conceptualized social campaign designs. Collaborated cross-functionally to oversee visual direction and execution of designs supporting campaign policy rollout. Drove end-to-end implementation from design to delivery of visual assets.
06 | RBG Action Figure Campaign
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Role: Senior Visual Designer
Date: May 2018 - Oct. 2018
Responsibilities: Successfully designed and launched Ruth Bader Ginsburg Action figure on Kickstarter, raising over $600,000 in 30 days and receiving widespread attention on social media and news channels.
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Role: Senior Visual Designer
Date: May 2018 - Oct. 2018
Responsibilities: Successfully designed and launched Ruth Bader Ginsburg Action figure on Kickstarter, raising over $600,000 in 30 days and receiving widespread attention on social media and news channels.
07 | The ONE Campaign
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Role: Graphic Designer
Date: Mar. 2016 - April 2018
Responsibilities: Accomplished design campaigns for Education for Refugees, Make Naija Stronger, ONEVOTE Caravan and Poverty is Sexist. Projects included digital and print based advertisements. Designed over 200+ visual products (logos, brochures, animations, brand identity, guerrilla marketing, infographics) which boosted membership by two million and raised global awareness.
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Role: Graphic Designer
Date: Mar. 2016 - April 2018
Responsibilities: Accomplished design campaigns for Education for Refugees, Make Naija Stronger, ONEVOTE Caravan and Poverty is Sexist. Projects included digital and print based advertisements. Designed over 200+ visual products (logos, brochures, animations, brand identity, guerrilla marketing, infographics) which boosted membership by two million and raised global awareness.
08 | Brandless
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Role: Freelance Brand/Visual Designer
Date: Nov. 2017 - Jan. 2018
Responsibilities: Worked closely with a videography team, art director, and creative lead to conceive, generate, and provide a suite of videos, illustrations, icons, and brand guides for Brandless's project with Gyrate Media.
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Role: Freelance Brand/Visual Designer
Date: Nov. 2017 - Jan. 2018
Responsibilities: Worked closely with a videography team, art director, and creative lead to conceive, generate, and provide a suite of videos, illustrations, icons, and brand guides for Brandless's project with Gyrate Media.
09 | Verizon Innovative Learning
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Role: Freelance Brand/Visual Designer
Date: Oct. 2016 - Feb. 2017
Responsibilities: Designed marketing campaigns for Verizon’s new campaign: Verizon Innovative Learning via Gyrate Media. Produced infographics, animation, gifs, illustrations across social media platforms and the company's website. Additionally, illustrated 16 character designs for the “16 STEM jobs of the future”.
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Role: Freelance Brand/Visual Designer
Date: Oct. 2016 - Feb. 2017
Responsibilities: Designed marketing campaigns for Verizon’s new campaign: Verizon Innovative Learning via Gyrate Media. Produced infographics, animation, gifs, illustrations across social media platforms and the company's website. Additionally, illustrated 16 character designs for the “16 STEM jobs of the future”.
Software Tools: Given the multidisciplinary nature of my projects, I utilize an array of software and engineering tools. This selection is purposefully curated to align with the extensive range of my work. Over the years, I have carefully honed my toolkit, selecting each piece of software based on its ability to meet specific project requirements. My expertise in various workflows allows me to effectively integrate elements across design, development, and multimedia production, ensuring project execution.
Design:
Prototyping & Design Systems: Figma, Adobe Illustrator
Visual/Image Design & Print Production: Photoshop, InDesign
Motion Graphics: After Effects, Premiere, Final Cut, Rive
3D Design & Animation: Blender 3D, Geometry Nodes, Spline, Maya
Music Production: Ableton, Logic Pro
Prototyping & Design Systems: Figma, Adobe Illustrator
Visual/Image Design & Print Production: Photoshop, InDesign
Motion Graphics: After Effects, Premiere, Final Cut, Rive
3D Design & Animation: Blender 3D, Geometry Nodes, Spline, Maya
Music Production: Ableton, Logic Pro
Engineering:
Game/XR Development: Unity, C#
iOS/Apple Vision Pro Development: Xcode (includes Swift Library, SwiftUI, RealityKit, ARKit, and Reality Composer Pro)
Web Development: CSS, JavaScript, Wordpress, Framer
Programming: Python/C++ scripts for Maya, Blender and Geometry Nodes
Game/XR Development: Unity, C#
iOS/Apple Vision Pro Development: Xcode (includes Swift Library, SwiftUI, RealityKit, ARKit, and Reality Composer Pro)
Web Development: CSS, JavaScript, Wordpress, Framer
Programming: Python/C++ scripts for Maya, Blender and Geometry Nodes
Machine Learning:
Generative Applications: Midjourney, ElevenLabs, Stable Diffusion, Beatoven, Claude AI, vizcom,
A.I. Softwares: Topaz Labs, Runway
Custom ChatGPT Agent: In 2023, I developed my own specialized agent designed to facilitate learning Swift and RealityKit for Vision OS. I trained this agent using my own infographics and documents, which were inspired by the content presented at WWDC 2023. Additionally, I incorporated Apple's official documentation into the training process to enhance understanding, addressing the complexities often found in their materials.
Generative Applications: Midjourney, ElevenLabs, Stable Diffusion, Beatoven, Claude AI, vizcom,
A.I. Softwares: Topaz Labs, Runway
Custom ChatGPT Agent: In 2023, I developed my own specialized agent designed to facilitate learning Swift and RealityKit for Vision OS. I trained this agent using my own infographics and documents, which were inspired by the content presented at WWDC 2023. Additionally, I incorporated Apple's official documentation into the training process to enhance understanding, addressing the complexities often found in their materials.
Thank you for your time!
If you would like to learn a little more about me, please visit here!