Inside my workflow: Tools and Software
Given the multidisciplinary nature of my projects, I use a range of software and engineering tools. Below is a list of tools I use—some daily, others as needed per project.
Design:
Prototyping & Design Systems: Figma, Adobe Illustrator, Spline, Rive, ProtoPie
Visual/Image Design & Print Production: Photoshop, InDesign
Motion Graphics: After Effects, Premiere, Final Cut
3D Design & Animation: Blender 3D, Geometry Nodes, Maya 
Music Production: Ableton, Logic Pro


Engineering: 
Game/XR Development:
Unity, C#
iOS/Apple Vision Pro Development: Xcode (includes Swift Library, SwiftUI, RealityKit, ARKit, and Reality Composer Pro)
Web Development: Html/CSS, JavaScript, Wordpress, Framer
Programming: Python/C++ scripts for Maya, Blender and Geometry Nodes
Machine Learning:
Generative Applications: Claude, Midjourney, ElevenLabs, Stable Diffusion, Beatoven,  ChatGPT
A.I. Softwares: Topaz Labs, Runway, ComfyUI 
Custom ChatGPT Agent:
In 2023, I developed my own specialized agent designed to facilitate learning Swift and RealityKit for Vision OS. I trained this agent using my own infographics and documents, which were inspired by the content presented at WWDC 2023. Additionally, I incorporated Apple's official documentation into the training process to enhance understanding, addressing the complexities often found in their materials.

Hardware:
Apple M2 & M3 Max 
3080 Liquid Cooling PC
LG Ultra Fine Display 5k

Apple Vision Pro

Meta Quest Pro & Quest 2+3
HTC VIVE Pro Secure
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