To protect the confidentiality of the work, the names and images of the projects have been changed. 
Date: Aug. 2021 - Current
Summary: I have contributed to over different 40 projects, ranging from:
1. Architecting design systems
2. Leading end-to-end user experience design
3. Bridging interactive design with engineering implementation
4. Developing immersive Virtual Reality and Augmented Reality experiences
5. Engineering native applications for Apple Vision Pro
6. Animating interactive prototypes with smooth 2D motion graphics and transitions
7. 3D modeling immersive environments with detailed assets and realistic animations
8. Creating dynamic web applications
9. Building AI-powered tools and integrations
10. Gamifying cross-platform experiences with interactive engagement strategies

Below are five selected examples.
Project Title: Spatial Playground: Tools for Creative Collaboration              
Goal: Build a creative tool for world building & collaboration.

Role: Lead UI Developer; collaborated with four engineers, a QA specialist, a UX designer, and a PM; presented to clients.
Process: Mapped developer pain points between design and engineer, built interactive prototype in Xcode & Apple Vision Pro.
Outcome: Prototype exceeded expectations. Clients requested immediate follow-up phase to scale collaboration & additional features.
Responsibilities: Prototyped, tested, and refined interactive experiences while navigating ambiguity to improve workflows and spatial design. Designed & engineered scalable systems for immersive content creation, accessible to both technical and non-technical users. Worked with cross-functional teams to turn complex requirements into intuitive tools and services in a highly technical, cutting-edge field. See [VisionOS Documentation Page] for process notes and documentation work.


Device: Apple Vision Pro
Project Title: Virtual Reality Security Training
Goal: Develop a secure, immersive VR training simulation for a federal agency.
Role: Lead Interaction Designer
Process: Designed UX/UI flows and spatial interactions using rapid lo- and hi-fi prototypes. Mapped user journeys within technical limits of the HTC Vive Pro Secure.
Outcome: Delivered the agency’s first VR training experience. 
Responsibilities: Prototyped interaction models tailored to secure VR use. Balanced UX goals with hardware and security constraints. Designed spatial learning environments and streamlined cross-team communication through clear documentation.
Device: HTC Vive Pro Secure
Project Title: Augmented Reality (AR) Application for IED Training
Goal: Build a 3-mode AR app for safe IED recognition and component identification.
Role: Lead UX/UI Designer; worked with a 4-person team on a fast-turnaround delivery.
Process: Designed wireframes, visuals, and AR interactions using Reality Composer, Blender, SwiftUI, Unity, and Reality Converter. Prototyped and tested across multiple virtual models.
Outcome: Delivered a fully functional AR training app in 5 weeks, enhancing safety and comprehension for IED identification.
Responsibilities: Led UX design and prototyping. Built interactive training flows and visuals optimized for AR learning environments.
Device: iPad Pro with LiDAR (Light Detection and Ranging).
Project Title: Virtual Reality Mission Brief
Goal: Create an immersive VR tool to enhance mission briefings with interactive visuals and storytelling.
Role: Lead Designer; collaborated with researchers, planners, stakeholders, and engineers.
Process: Led user research, defined workflows, and created high-fidelity mockups. Developed and tested interactive prototypes in collaboration with cross-functional teams.
Outcome: Delivered a compelling VR prototype for mission planning, tailored for military and aerospace use.
Responsibilities: Directed end-to-end design, from research to interactive prototyping. Unified design vision across disciplines and ensured usability in high-stakes environments.
Device: Meta Quest 2
Project Title: Mobile Game – STEM
Goal: Design a mobile game to teach STEM concepts through engaging, interactive gameplay for teens.
Role: Game Designer & Developer; mentored junior team members and led design efforts.
Process: Designed gameplay, levels, and visual style. Optimized performance and integrated social and multiplayer features. Supported the team from prototype to launch.
Outcome: Delivered a polished, educational game that made STEM learning fun and accessible for ages 13–18.

Responsibilities: Led game and level design, visual development, and performance tuning. Provided design mentorship to ensure a cohesive and high-quality user experience.
Device: Mobile & Ipad
Back to Top