A series of physics simulation prototypes were developed using Blender. These were designed to explore different simulation techniques, including rigid body dynamics, fluid dynamics, and particle systems. Results showed that Blender can effectively be used to create accurate physics simulations with a high level of control and customization.
The prototypes utilizes a range of models, including Photogrammetry models taken in Nepal, to demonstrated the versatility and capability of Blender in creating physics-based animations. This has provided insights into potential areas for further research and development.