Hello, I’m Sharm—a design engineer specializing in interactive spatial design, emerging technologies, and user experiences.

I’m currently part of Unlimited Reality Studio within Deloitte Digital Studios, where we explore immersive technologies, Gen A.I., gamification, and emerging digital experiences. In 2024, I contributed to three major Apple Vision Pro projects, pushing the boundaries of spatial computing and interaction design.
If you found my site after seeing me represent Deloitte at conferences or events—where I share insights on immersive technologies, AI, and its real-world applications—feel free to say hi! Always happy to connect and discuss exciting innovations in this space.
Beyond my professional work, I love exploring the intersection of technology, history, and culture. In 2022, I spent time in Nepal, enjoying plenty of momos 🥟 while also  3D scanning of historical sculptures  to help digitally preserve cultural heritage. In my free time, I experiment with Geometry Nodes in Blender and attempt to produce a YouTube series using generative AI tools.

Most of my projects are confidential due to NDAs, but if you have any questions or just want to chat, don’t hesitate to reach out.
Past Clients:
NAVY 
SXSW 
Smithsonian 
Federal & State Agencies
MHO Networks
Nickelodeon
Joe Biden's 2020 Presidential Campaign
FCTRY
Brandless
Verizon Innovative Learning

Gyrate Media
ONE CAMPAIGN
USA Today
Education:
MFA: Design and Technology - 
The New School, Parsons School of Design, New York City
BFA: Communication Design - Pratt Institute, New York City
Software Tools: Given the multidisciplinary nature of my projects, I use a range of software and engineering tools, each selected to meet specific needs and enable seamless integration across design, development, and multimedia workflows. Below is a list of tools I use—some daily, others as needed per project.
Design:
Prototyping & Design Systems: Figma, Adobe Illustrator, Spline, Rive, ProtoPie
Visual/Image Design & Print Production: Photoshop, InDesign
Motion Graphics: After Effects, Premiere, Final Cut,
3D Design & Animation: Blender 3D, Geometry Nodes, Maya 
Music Production: Ableton, Logic Pro

Engineering: 
Game/XR Development:
Unity, C#
iOS/Apple Vision Pro Development: Xcode (includes Swift Library, SwiftUI, RealityKit, ARKit, and Reality Composer Pro)
Web Development: CSS, JavaScript, Wordpress, Framer
Programming: Python/C++ scripts for Maya, Blender and Geometry Nodes
Machine Learning:
Generative Applications: Midjourney, ElevenLabs, Stable Diffusion, Beatoven, Claude,
A.I. Softwares: Topaz Labs, Runway 
Custom ChatGPT Agent:
In 2023, I developed my own specialized agent designed to facilitate learning Swift and RealityKit for Vision OS. I trained this agent using my own infographics and documents, which were inspired by the content presented at WWDC 2023. Additionally, I incorporated Apple's official documentation into the training process to enhance understanding, addressing the complexities often found in their materials.

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