Series of documentation that archives my process and experiments with Augmented Reality tools.
Plasma Shader Orb
Originally the idea was to investigate how Unity's Shader Graph tool could work in AR. The project then progressed into testing to see if the 'plasma' shader could also deform and distort my physical surroundings, including my hands. 👋🏽
Originally the idea was to investigate how Unity's Shader Graph tool could work in AR. The project then progressed into testing to see if the 'plasma' shader could also deform and distort my physical surroundings, including my hands. 👋🏽
Software: Unity
Hardware: iPhone 12 Pro
Hardware: iPhone 12 Pro
Portal Particle
More exploration with Unity's Particle System in Augmented Reality. ⚙️
Software: Unity, ARKit
Hardware: iPhone 12 Pro
Hardware: iPhone 12 Pro
2D GreasePencil → 3D → AR
Although I spent four years teaching myself 3D modeling in Autodesk Maya, I had no intention of switching to Blender until I discovered the GreasePencil tool. The ability to rapidly sketch line drawings and then convert them into 3D meshes, optimizing them for AR, is truly mind-blowing. 🤯
This is an extraordinary tool for the future generations of storytellers, architects, artists, and designers.
Software Pipeline: Astro Pad + Blender [GreasePencil Tool] → Convert to Mesh → Reality Converter → Reality Composer
Hardware: iPad Pro 2021, Apple Pencil (for drawing)
Hardware: iPad Pro 2021, Apple Pencil (for drawing)
Bitsharm
My MFA thesis project, Bitsharm, is an Augmented Reality (AR) application that is a step-by-step interaction via the use of an iPhone. By utilizing iPhone12 Pro's LiDAR and AR capabilities, the application creates an immersive playful experience. Inside Bitsharm, there are series of levels and objectives the player will have to learn about and engage with in order to proceed to the next steps.
Software: Reality Composer, Autodesk Maya
Hardware: iPhone 12 Pro