Series of documentation that archives my process and experiments with Augmented Reality tools. 
06/08/2022 update: Currently enrolled in summer Swift Development class at MC, and will be posting more prototypes soon!
Domino AR 
I was experimenting with dominos inside Reality Composer's physics simulation, then a random dark matter appeared out of no where... ⚫️
Software: Blender, Reality Composer 
Hardware: iPad Pro 2021
Plasma Shader Orb

Originally the idea was to investigate how Unity's Shader Graph tool could work in AR. The project then progressed into testing to see if the 'plasma' shader could also deform and distort my physical surroundings, including my hands. 👋🏽
 
Software: Unity 
Hardware: iPhone 12 Pro
Portal Particle
I was curious about how Unity's Particle System would work in AR. The most time consuming portion went to getting the proper settings in Unity. ⚙️
Software: Unity, ARKit
Hardware: iPhone 12 Pro
2D GreasePencil →  3D →  AR
Having spent 4 years teaching myself 3D modeling in Autodesk Maya, I never thought I would be switching softwares. It was until I came across Blender's GreasePencil tool. Being able to quickly sketches line drawings into 3D meshes, then converting it for AR. 🤯
This is an extraordinary tool for the next generation of storytellers, architects, artists, and designers. 
Software Pipeline: Astro Pad + Blender [GreasePencil Tool] → Convert to Mesh  → Reality Converter → Reality Composer 
Hardware: iPad Pro 2021, Apple Pencil (for drawing)
Bitsharm 
My MFA thesis project, Bitsharm, is an Augmented Reality (AR) application that is a step-by-step interaction via the use of an iPhone. By utilizing iPhone12 Pro's LiDAR and AR capabilities, the application creates an immersive playful experience. Inside Bitsharm, there are series of levels and objectives the player will have to learn about and engage with in order to proceed to the next steps.

Software: Reality Composer, Autodesk Maya
Hardware: iPhone 12 Pro
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